Scene API Reference (obs_scene_t)
=================================

A scene is a source which contains and renders other sources using
specific transforms and/or filtering

.. type:: obs_scene_t

   A reference-counted scene object.

.. type:: obs_sceneitem_t

   A reference-counted scene item object.

.. code:: cpp

   #include <obs.h>


Scene Item Transform Structure (obs_transform_info)
---------------------------------------------------

.. struct:: obs_transform_info

   Scene item transform structure.

.. member:: struct vec2          obs_transform_info.pos

   Position.

.. member:: float                obs_transform_info.rot

   Rotation (degrees).

.. member:: struct vec2          obs_transform_info.scale

   Scale.

.. member:: uint32_t             obs_transform_info.alignment

   The alignment of the scene item relative to its position.

   Can be 0 or a bitwise OR combination of one of the following values:

   - **OBS_ALIGN_CENTER**
   - **OBS_ALIGN_LEFT**
   - **OBS_ALIGN_RIGHT**
   - **OBS_ALIGN_TOP**
   - **OBS_ALIGN_BOTTOM**

.. member:: enum obs_bounds_type obs_transform_info.bounds_type

   Can be one of the following values:

   - **OBS_BOUNDS_NONE**            - No bounding box
   - **OBS_BOUNDS_STRETCH**         - Stretch to the bounding box without preserving aspect ratio
   - **OBS_BOUNDS_SCALE_INNER**     - Scales with aspect ratio to inner bounding box rectangle
   - **OBS_BOUNDS_SCALE_OUTER**     - Scales with aspect ratio to outer bounding box rectangle
   - **OBS_BOUNDS_SCALE_TO_WIDTH**  - Scales with aspect ratio to the bounding box width
   - **OBS_BOUNDS_SCALE_TO_HEIGHT** - Scales with aspect ratio to the bounding box height
   - **OBS_BOUNDS_MAX_ONLY**        - Scales with aspect ratio, but only to the size of the source maximum

.. member:: uint32_t             obs_transform_info.bounds_alignment

   The alignment of the source within the bounding box.

   Can be 0 or a bitwise OR combination of one of the following values:

   - **OBS_ALIGN_CENTER**
   - **OBS_ALIGN_LEFT**
   - **OBS_ALIGN_RIGHT**
   - **OBS_ALIGN_TOP**
   - **OBS_ALIGN_BOTTOM**

.. member:: struct vec2          obs_transform_info.bounds

   The bounding box (if a bounding box is enabled).


Scene Item Crop Structure (obs_sceneitem_crop)
----------------------------------------------

.. struct:: obs_sceneitem_crop

   Scene item crop structure.

.. member:: int obs_sceneitem_crop.left

   Left crop value.

.. member:: int obs_sceneitem_crop.top

   Top crop value.

.. member:: int obs_sceneitem_crop.right

   Right crop value.

.. member:: int obs_sceneitem_crop.bottom

   Bottom crop value.


Scene Item Order Info Structure (\*obs_sceneitem_order_info)
------------------------------------------------------------

.. struct:: obs_sceneitem_order_info

   Scene item order info structure.

.. member:: obs_sceneitem_t *obs_sceneitem_order_info.group

   Specifies the group this scene item belongs to, or *NULL* if none.

.. member:: obs_sceneitem_t *obs_sceneitem_order_info.item

   Specifies the scene item.



.. _scene_signal_reference:

Scene Signals
-------------

**item_add** (ptr scene, ptr item)

   Called when a scene item has been added to the scene.

**item_remove** (ptr scene, ptr item)

   Called when a scene item has been removed from the scen.

**reorder** (ptr scene)

   Called when scene items have been reoredered in the scene.

**refresh** (ptr scene)

   Called when the entire scene item list needs to be refreshed.
   Usually this is only used when groups have changed.

**item_visible** (ptr scene, ptr item, bool visible)

   Called when a scene item's visibility state changes.

**item_locked** (ptr scene, ptr item, bool locked)

   Called when a scene item has been locked or unlocked.

**item_select** (ptr scene, ptr item)
**item_deselect** (ptr scene, ptr item)

   Called when a scene item has been selected/deselected.

   (Author's note: These should be replaced)

**item_transform** (ptr scene, ptr item)

   Called when a scene item's transform has changed.


General Scene Functions
-----------------------

.. function:: obs_scene_t *obs_scene_create(const char *name)

   :param name: Name of the scene source.  If it's not unique, it will
                be made unique
   :return:     A reference to a scene

---------------------

.. function:: obs_scene_t *obs_scene_create_private(const char *name)

   :param name: Name of the scene source.  Does not have to be unique,
                or can be *NULL*
   :return:     A reference to a private scene

---------------------

.. function:: obs_scene_t *obs_scene_duplicate(obs_scene_t *scene, const char *name, enum obs_scene_duplicate_type type)

   Duplicates a scene.  When a scene is duplicated, its sources can be
   just referenced, or fully duplicated.

   :param name: Name of the new scene source

   :param type:  | Type of duplication:
                 | OBS_SCENE_DUP_REFS         - Duplicates the scene, but scene items are only duplicated with references
                 | OBS_SCENE_DUP_COPY         - Duplicates the scene, and scene items are also fully duplicated when possible
                 | OBS_SCENE_DUP_PRIVATE_REFS - Duplicates with references, but the scene is a private source
                 | OBS_SCENE_DUP_PRIVATE_COPY - Fully duplicates scene items when possible, but the scene and duplicates sources are private sources

   :return:     A reference to a new scene

---------------------

.. function:: void obs_scene_addref(obs_scene_t *scene)

   Adds a reference to a scene.

.. deprecated:: 27.2.0
   Use :c:func:`obs_scene_get_ref()` instead.

---------------------

.. function:: obs_scene_t *obs_scene_get_ref(obs_scene_t *scene)

   Returns an incremented reference if still valid, otherwise returns
   *NULL*. Release with :c:func:`obs_scene_release()`.

---------------------

.. function:: void obs_scene_release(obs_scene_t *scene)

   Releases a reference to a scene.

---------------------

.. function:: obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)

   :return: A new scene item for a source within a scene.  Does not
            increment the reference

---------------------

.. function:: obs_source_t *obs_scene_get_source(const obs_scene_t *scene)

   :return: The scene's source.  Does not increment the reference

---------------------

.. function:: obs_scene_t *obs_scene_from_source(const obs_source_t *source)

   :return: The scene context, or *NULL* if not a scene.  Does not
            increase the reference

---------------------

.. function:: obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)

   :param name: The name of the source to find
   :return:     The scene item if found, otherwise *NULL* if not found

---------------------

.. function:: obs_sceneitem_t *obs_scene_find_source_recursive(obs_scene_t *scene, const char *name)

   Same as obs_scene_find_source, but also searches groups within the
   scene.

   :param name: The name of the source to find
   :return:     The scene item if found, otherwise *NULL* if not found

---------------------

.. function:: obs_sceneitem_t *obs_scene_find_sceneitem_by_id(obs_scene_t *scene, int64_t id)

   :param id: The unique numeric identifier of the scene item
   :return:   The scene item if found, otherwise *NULL* if not found

---------------------

.. function:: void obs_scene_enum_items(obs_scene_t *scene, bool (*callback)(obs_scene_t*, obs_sceneitem_t*, void*), void *param)

   Enumerates scene items within a scene.

   Callback function returns true to continue enumeration, or false to end
   enumeration.

   Use :c:func:`obs_sceneitem_addref()` if you want to retain a
   reference after obs_scene_enum_items finishes.

   For scripting, use :py:func:`obs_scene_enum_items`.

---------------------

.. function:: bool obs_scene_reorder_items(obs_scene_t *scene, obs_sceneitem_t * const *item_order, size_t item_order_size)

   Reorders items within a scene.

---------------------

.. function:: bool obs_scene_reorder_items2(obs_scene_t *scene, struct obs_sceneitem_order_info *item_order, size_t item_order_size)

   Reorders items within a scene with groups and group sub-items.

---------------------

.. function:: void obs_scene_prune_sources(obs_scene_t *scene)

   Releases all sources from a scene that have been marked as removed by obs_source_remove.

---------------------


.. _scene_item_reference:

Scene Item Functions
--------------------

.. function:: void obs_sceneitem_addref(obs_sceneitem_t *item)
              void obs_sceneitem_release(obs_sceneitem_t *item)

   Adds/releases a reference to a scene item.

---------------------

.. function:: void obs_sceneitem_remove(obs_sceneitem_t *item)

   Removes the scene item from the scene.

---------------------

.. function:: obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)

   :return: The scene associated with the scene item.  Does not
            increment the reference

---------------------

.. function:: obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)

   :return: The source associated with the scene item.  Does not
            increment the reference

---------------------

.. function:: obs_sceneitem_t *obs_scene_sceneitem_from_source(obs_scene_t *scene, obs_source_t *source)

   This will add a reference to the sceneitem.

   :return: The sceneitem associated with a source in a scene. Returns NULL if not found.

---------------------

.. function:: void obs_sceneitem_set_id(obs_sceneitem_t *item);

   Sets the unique numeric identifier of the sceneitem. This is dangerous function and should not
   normally be used. It can cause errors within obs.

---------------------

.. function:: int64_t obs_sceneitem_get_id(const obs_sceneitem_t *item)

   Gets the numeric identifier of the sceneitem.

   :return: Gets the unique numeric identifier of the scene item.

---------------------

.. function:: obs_data_t *obs_scene_save_transform_states(obs_scene_t *scene, bool all_items)
.. function:: void obs_scene_load_transform_states(const char *states)

   Saves all the transformation states for the sceneitms in scene. When all_items is false, it
   will only save selected items

   :return: Data containing transformation states for all* sceneitems in scene

---------------------

.. function:: void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
              void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)

   Sets/gets the position of a scene item.

---------------------

.. function:: void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot_deg)
              float obs_sceneitem_get_rot(const obs_sceneitem_t *item)

   Sets/gets the rotation of a scene item.

---------------------

.. function:: void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
              void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)

   Sets/gets the scaling of the scene item.

---------------------

.. function:: void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
              uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)

   Sets/gets the alignment of the scene item relative to its position.

   :param alignment: | Can be any bitwise OR combination of:
                     | OBS_ALIGN_CENTER
                     | OBS_ALIGN_LEFT
                     | OBS_ALIGN_RIGHT
                     | OBS_ALIGN_TOP
                     | OBS_ALIGN_BOTTOM

---------------------

.. function:: void obs_sceneitem_set_order(obs_sceneitem_t *item, enum obs_order_movement movement)

   Changes the scene item's order relative to the other scene items
   within the scene.

   :param movement: | Can be one of the following:
                    | OBS_ORDER_MOVE_UP
                    | OBS_ORDER_MOVE_DOWN
                    | OBS_ORDER_MOVE_TOP
                    | OBS_ORDER_MOVE_BOTTOM

---------------------

.. function:: void obs_sceneitem_set_order_position(obs_sceneitem_t *item, int position)

   Changes the sceneitem's order index.

---------------------

.. function:: int obs_sceneitem_get_order_position(obs_sceneitem_t *item)

   :return: Gets position of sceneitem in its scene.

---------------------

.. function:: void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item, enum obs_bounds_type type)
              enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)

   Sets/gets the bounding box type of a scene item.  Bounding boxes are
   used to stretch/position the source relative to a specific bounding
   box of a specific size.

   :param type: | Can be one of the following values:
                | OBS_BOUNDS_NONE            - No bounding box
                | OBS_BOUNDS_STRETCH         - Stretch to the bounding box without preserving aspect ratio
                | OBS_BOUNDS_SCALE_INNER     - Scales with aspect ratio to inner bounding box rectangle
                | OBS_BOUNDS_SCALE_OUTER     - Scales with aspect ratio to outer bounding box rectangle
                | OBS_BOUNDS_SCALE_TO_WIDTH  - Scales with aspect ratio to the bounding box width
                | OBS_BOUNDS_SCALE_TO_HEIGHT - Scales with aspect ratio to the bounding box height
                | OBS_BOUNDS_MAX_ONLY        - Scales with aspect ratio, but only to the size of the source maximum

---------------------

.. function:: void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item, uint32_t alignment)
              uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)

   Sets/gets the alignment of the source within the bounding box.

   :param alignment: | Can be any bitwise OR combination of:
                     | OBS_ALIGN_CENTER
                     | OBS_ALIGN_LEFT
                     | OBS_ALIGN_RIGHT
                     | OBS_ALIGN_TOP
                     | OBS_ALIGN_BOTTOM

---------------------

.. function:: void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
              void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)

   Sets/gets the bounding box width/height of the scene item.

---------------------

.. function:: void obs_sceneitem_set_info(obs_sceneitem_t *item, const struct obs_transform_info *info)
              void obs_sceneitem_get_info(const obs_sceneitem_t *item, struct obs_transform_info *info)

   Sets/gets the transform information of the scene item.

---------------------

.. function:: void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item, struct matrix4 *transform)

   Gets the transform matrix of the scene item used for drawing the
   source.

---------------------

.. function:: void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item, struct matrix4 *transform)

   Gets the transform matrix of the scene item used for the bounding box
   or edges of the scene item.

---------------------

.. function:: bool obs_sceneitem_set_visible(obs_sceneitem_t *item, bool visible)
              bool obs_sceneitem_visible(const obs_sceneitem_t *item)

   Sets/gets the visibility state of the scene item.

---------------------

.. function:: bool obs_sceneitem_set_locked(obs_sceneitem_t *item, bool locked)
              bool obs_sceneitem_locked(const obs_sceneitem_t *item)

   Sets/gets the locked/unlocked state of the scene item.

---------------------

.. function:: void obs_sceneitem_set_crop(obs_sceneitem_t *item, const struct obs_sceneitem_crop *crop)
              void obs_sceneitem_get_crop(const obs_sceneitem_t *item, struct obs_sceneitem_crop *crop)

   Sets/gets the cropping of the scene item.

---------------------

.. function:: void obs_sceneitem_set_scale_filter(obs_sceneitem_t *item, enum obs_scale_type filter)
              enum obs_scale_type obs_sceneitem_get_scale_filter( obs_sceneitem_t *item)

   Sets/gets the scale filter used for the scene item.

   :param filter: | Can be one of the following values:
                  | OBS_SCALE_DISABLE
                  | OBS_SCALE_POINT
                  | OBS_SCALE_BICUBIC
                  | OBS_SCALE_BILINEAR
                  | OBS_SCALE_LANCZOS

---------------------

.. function:: void obs_sceneitem_set_blending_method(obs_sceneitem_t *item, enum obs_blending_method method)
              enum obs_blending_method obs_sceneitem_get_blending_method(obs_sceneitem_t *item)

   Sets/gets the blending method used for the scene item.

   :param method: | Can be one of the following values:
                  | OBS_BLEND_METHOD_DEFAULT
                  | OBS_BLEND_METHOD_SRGB_OFF

---------------------

.. function:: void obs_sceneitem_set_blending_mode(obs_sceneitem_t *item, enum obs_blending_type type)
              enum obs_blending_type obs_sceneitem_get_blending_mode(obs_sceneitem_t *item)

   Sets/gets the blending mode used for the scene item.

   :param type: | Can be one of the following values:
                | OBS_BLEND_NORMAL
                | OBS_BLEND_ADDITIVE
                | OBS_BLEND_SUBTRACT
                | OBS_BLEND_SCREEN
                | OBS_BLEND_MULTIPLY
                | OBS_BLEND_LIGHTEN
                | OBS_BLEND_DARKEN

---------------------

.. function:: void obs_sceneitem_defer_update_begin(obs_sceneitem_t *item)
              void obs_sceneitem_defer_update_end(obs_sceneitem_t *item)

   Allows the ability to call any one of the transform functions without
   updating the internal matrices until obs_sceneitem_defer_update_end
   has been called.

---------------------

.. function:: obs_data_t *obs_sceneitem_get_private_settings(obs_sceneitem_t *item)

   :return: An incremented reference to the private settings of the
            scene item.  Allows the front-end to set custom information
            which is saved with the scene item. Release with
            :c:func:`obs_data_release()`.

---------------------

.. function:: void obs_sceneitem_set_show_transition(obs_sceneitem_t *item, obs_source_t *transition)
              void obs_sceneitem_set_hide_transition(obs_sceneitem_t *item, obs_source_t *transition)

   Set a transition for showing or hiding a scene item. Set *NULL* to remove the transition.

---------------------

.. function:: obs_source_t *obs_sceneitem_get_show_transition(obs_sceneitem_t *item)
              obs_source_t *obs_sceneitem_get_hide_transition(obs_sceneitem_t *item)

   :return: The transition for showing or hiding a scene item. *NULL* if no transition is set.

---------------------

.. function:: void obs_sceneitem_set_show_transition_duration(obs_sceneitem_t *item, uint32_t duration_ms)
              void obs_sceneitem_set_hide_transition_duration(obs_sceneitem_t *item, uint32_t duration_ms)

   Set transition duration for showing or hiding a scene item.

---------------------

.. function:: uint32_t obs_sceneitem_get_show_transition_duration(obs_sceneitem_t *item)
              uint32_t obs_sceneitem_get_hide_transition_duration(obs_sceneitem_t *item)

   :return: The transition duration in ms for showing or hiding a scene item.

---------------------

.. function:: void obs_sceneitem_do_transition(obs_sceneitem_t *item, bool visible)

   Start the transition for showing or hiding a scene item.

---------------------


.. _scene_item_group_reference:

Scene Item Group Functions
--------------------------

.. function:: obs_sceneitem_t *obs_scene_add_group(obs_scene_t *scene, const char *name)

   Adds a group with the specified name.  Does not signal the scene with
   the *refresh* signal.

   :param scene: Scene to add the group to
   :param name:  Name of the group
   :return:      The new group's scene item

---------------------

.. function:: obs_sceneitem_t *obs_scene_add_group2(obs_scene_t *scene, const char *name, bool signal)

   Adds a group with the specified name.

   :param scene:  Scene to add the group to
   :param name:   Name of the group
   :param signal: If *true*, signals the scene with the *refresh*
                  signal
   :return:       The new group's scene item

---------------------

.. function:: obs_sceneitem_t *obs_scene_insert_group(obs_scene_t *scene, const char *name, obs_sceneitem_t **items, size_t count)

   Creates a group out of the specified scene items.  The group will be
   inserted at the top scene item.  Does not signal the scene with the
   *refresh* signal.

   :param scene: Scene to add the group to
   :param name:  Name of the group
   :param items: Array of scene items to put in a group
   :param count: Number of scene items in the array
   :return:      The new group's scene item

---------------------

.. function:: obs_sceneitem_t *obs_scene_insert_group2(obs_scene_t *scene, const char *name, obs_sceneitem_t **items, size_t count, bool signal)

   Creates a group out of the specified scene items.  The group will be
   inserted at the top scene item.  Does not signal a refresh.

   :param scene: Scene to add the group to
   :param name:  Name of the group
   :param items: Array of scene items to put in a group
   :param count: Number of scene items in the array
   :param signal: If *true*, signals the scene with the *refresh*
                  signal
   :return:      The new group's scene item

---------------------

.. function:: obs_sceneitem_t *obs_scene_get_group(obs_scene_t *scene, const char *name)

   Finds a group within a scene by its name.

   :param scene: Scene to find the group within
   :param name:  The name of the group to find
   :return:      The group scene item, or *NULL* if not found

---------------------

.. function:: obs_scene_t *obs_group_from_source(const obs_source_t *source)

   :return: The group context, or *NULL* if not a group.  Does not
            increase the reference

---------------------

.. function:: obs_scene_t *obs_group_or_scene_from_source(const obs_source_t *source)

   :return: The context for the source, regardless of if it is a
            group or a scene.  *NULL* if neither.  Does not increase
            the reference

---------------------

.. function:: bool obs_sceneitem_is_group(obs_sceneitem_t *item)

   :param item: Scene item
   :return:     *true* if scene item is a group, *false* otherwise

---------------------

.. function:: obs_scene_t *obs_sceneitem_group_get_scene(const obs_sceneitem_t *group)

   :param group: Group scene item
   :return:      Scene of the group, or *NULL* if not a group

---------------------

.. function:: void obs_sceneitem_group_ungroup(obs_sceneitem_t *group)

   Ungroups the specified group.  Scene items within the group will be
   placed where the group was.  Does not signal the scene with the
   *refresh* signal.

---------------------

.. function:: void obs_sceneitem_group_ungroup2(obs_sceneitem_t *group, bool signal)

   Ungroups the specified group.  Scene items within the group will be
   placed where the group was.

   :param group: Group scene item
   :param signal: If *true*, signals the scene with the *refresh*
                  signal

---------------------

.. function:: void obs_sceneitem_group_add_item(obs_sceneitem_t *group, obs_sceneitem_t *item)

   Adds a scene item to a group.

---------------------

.. function:: void obs_sceneitem_group_remove_item(obs_sceneitem_t *item)

   Removes a scene item from a group.  The item will be placed before
   the group in the main scene.

---------------------

.. function:: obs_sceneitem_t *obs_sceneitem_get_group(obs_sceneitem_t *item)

   Returns the parent group of a scene item.

   :param item: Scene item to get the group of
   :return:     The parent group of the scene item, or *NULL* if not in
                a group

---------------------

.. function:: obs_sceneitem_t *obs_sceneitem_group_from_scene(obs_scene_t *scene)

   :return: The group associated with the scene, or *NULL* if the
            specified scene is not a group.

---------------------

.. function:: obs_sceneitem_t *obs_sceneitem_group_from_source(obs_source_t *source)

   :return: The group associated with the scene's source, or *NULL* if
            the specified source is not a group.

---------------------

.. function:: void obs_sceneitem_group_enum_items(obs_sceneitem_t *group, bool (*callback)(obs_scene_t*, obs_sceneitem_t*, void*), void *param)

   Enumerates scene items within a group.

   Callback function returns true to continue enumeration, or false to end
   enumeration.

   Use :c:func:`obs_sceneitem_addref()` if you want to retain a
   reference after obs_sceneitem_group_enum_items finishes.


---------------------

.. function:: void obs_sceneitem_defer_group_resize_begin(obs_sceneitem_t *item)
.. function:: void obs_sceneitem_defer_group_resize_end(obs_sceneitem_t *item)

   Allows the ability to call any one of the transform functions on
   scene items within a group without updating the internal matrices of
   the group until obs_sceneitem_defer_group_resize_end has been called.

   This is necessary if the user is resizing items while they are within
   a group, as the group's transform will automatically update its
   transform every frame otherwise.
