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#ifndef AMFHQScaler_h
#define AMFHQScaler_h

#pragma once

#define AMFHQScaler L"AMFHQScaler"


// various types of algorithms supported by the high-quality scaler
enum  AMF_HQ_SCALER_ALGORITHM_ENUM
{
    AMF_HQ_SCALER_ALGORITHM_BILINEAR = 0,
    AMF_HQ_SCALER_ALGORITHM_BICUBIC = 1,
    AMF_HQ_SCALER_ALGORITHM_FSR = 2,
    AMF_HQ_SCALER_ALGORITHM_POINT = 3,
    AMF_HQ_SCALER_ALGORITHM_FSR1_1 = 4,

};


// PA object properties
#define AMF_HQ_SCALER_ALGORITHM         L"HQScalerAlgorithm"        // amf_int64(AMF_HQ_SCALER_ALGORITHM_ENUM) (Bi-linear, Bi-cubic, RCAS, Auto)"      - determines which scaling algorithm will be used
                                                                    //                                                                                   auto will chose best option between algorithms available
#define AMF_HQ_SCALER_ENGINE_TYPE       L"HQScalerEngineType"       // AMF_MEMORY_TYPE (DX11, DX12, OPENCL, VULKAN default : DX11)"                    - determines how the object is initialized and what kernels to use

#define AMF_HQ_SCALER_OUTPUT_SIZE       L"HQSOutputSize"            // AMFSize                                                                         - output scaling width/hieight

#define AMF_HQ_SCALER_KEEP_ASPECT_RATIO  L"KeepAspectRatio"         // bool (default=false) Keep aspect ratio if scaling. 
#define AMF_HQ_SCALER_FILL               L"Fill"                    // bool (default=false) fill area out of ROI. 
#define AMF_HQ_SCALER_FILL_COLOR         L"FillColor"               // AMFColor 
#define AMF_HQ_SCALER_FROM_SRGB          L"FromSRGB"                   //  bool (default=true) Convert to SRGB. 

#define AMF_HQ_SCALER_SHARPNESS          L"HQScalerSharpness"   // Float in the range of [0.0, 2.0]

#endif //#ifndef AMFHQScaler_h
